Limbic certainly seems keen to see the game evolve over time. I'm hopeful to see more balancing in future updates, if the regular support of the original TowerMadness is anything to go by. There's fun to be had once one looks past that, but it's something to be aware of. However, it's a title that occasionally straddles freemium elements with premium elements too readily. More attractive than its predecessor and with new towers to mix things up with, TowerMadness 2 is still an appealing and quite lovable Tower Defense game. It's similar to the techniques used by the Fieldrunners series and just as satisfying to figure out. Similarly, the paths in which the aliens can wander get more convoluted, requiring one to plan a route for them to weave around as long as possible. It also makes things a little trickier, reducing the reliance upon buying expensive rail guns to do all the work. TONS OF MAPS Tower Madness 2 boasts 70 exciting maps to master over 7 campaigns on varying environments, each with unique gameplay challenges. Protect your flock using quick thinking and an arsenal of awesome weapons. Play the icy stages and watch as the towers freeze up. The sequel to the hit tower strategy adventure TowerMadness is finally here. For instance, work through the desert stages and overheating issues arise with the need to cool down towers often. While combining in-app purchases with a fixed price to buy the game isn't anything new, it's still something that could make one feel fleeced (yes, I went there).Ĥ0 different levels are available in all, covering different landscapes and offering some variety. That's also where the in-app purchases emerge with it possible to buy those slots and upgrades immediately, as well as buy a wool doubler to speed things up and circumvent some grinding. Wool proves quite vital here, opening up new upgrades as well as extra slots to enable one to use numerous different towers. In each case, such towers can be upgraded (first via spending wool to unlock the upgrade) before using currency during battle to upgrade them for that stage. Support towers are newly available, such as a stun gun and shrink tower that slows the enemy's progress. Laser firing rail guns play an (expensive) part along with plasma rifles and more conventional mortars. The type of towers that can be purchased are quite futuristic in nature. It proves more entertaining than simply dealing with a regular war situation. It's a humorous concept, and it's reinforced through some entertaining character descriptions. Even the first game in the series, which was launched way back in 2009, felt very familiar at the time. Stolid defence The truth is that TowerMadness 2, despite its name, is a very straightforward tower defence game. At times it's disheartening to see so many in-app purchases emerge in a title priced at $4.99, but for the most part it's still pretty entertaining.Īs before, the crux of the game is centered around protecting sheep from sinister aliens. Of course, you can unlock the ability to double the amount of wool you earn in each round, but at a cost of another 1.99. It's a solidly dependable Tower Defense game, much like its predecessor. More of the same yet different sounds like a lazy contradiction, but to an extent that sums up TowerMadness 2 nicely. Price: $4.99 (currently on sale at $2.99)
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